The image above is one of a number of early stage room designs for our museum.
It is a screenshot from the Ancient Greece area in our interactive demo prototype.
Marijuana was used medicinally in Ancient Greece.
* As the museum project evolves, we will use more realistic looking models of marijuana plants.
Scroll down to see more images and learn more about our Museum
 
The Museum of Cannabis

The Museum of Marijuana

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The Present

The Future

The Past 
 

Scroll down this page to see screenshots
from sketches & interactive realtime 3D working demos.

We want to emphasize that these spaces below
are not physical locations. They are spaces that you
will be able to explore on your computer and other devices,
including in Virtual and Augmented Reality.

You will be able to move around and interact with objects,
and view educational information 
as text, audio and video.

As well, you will also have the choice to watch
animated walk thrus and flythrus of the spaces,
in a more movie-like linear experience. 
 
Museum Dev Overview    Alpha 1.03

Our museum will an online and app experience. Our upcoming museum website will be an archive related to the history of Cannabis/Marijuana and delve into contemporary issues.

Our Museum App will be a fully immersive experience inside a beautiful series of virtual museum buildings that will be integrated into 3 acres of a virtual landspace. (You can see a screenshot of the virtual landscape and a prototype of the main hall of our museum when you scroll down this page.) You will be able to walk around inside the museum buildings and experience them in a similar way as you would if you were in a traditional brick and mortar museum. The virtual landscape that surrounds the buildings consists of forests, meadows and a surrounding lake. You will be able to walk around and explore this beautiful landscape.

Dioramas - Travel back in time
We are also in the midst of early stage prototyping of realtime immersive 'dioramas' that represent events or time periods. There is a long tradition of museums re-creating full size 3d models of certain time periods, to create a sense of awe for the museum visitor. We plan to do this, and extend the idea into something that is even more immersive than the traditional museum diorama. When you scroll further down this page, you will see a screenshot titled, The Prohibition. This interactive space will take you back in time to the 1920's and 1930's.... finish this, josh.

1. History - Marijuana has been part of human culture for 10,000 years
From then, til now.
Part of our mandate will be to explore the history and importance of the underground marijuana movement that has existed in Canada and the USA since the 1970's and afterwards. It is this movement that grew and supplied medical marijuana to patients, taking great risks in doing so, resulting in some people spending many years in jail. Many of these patients had or have very serious illnesses, where medical marijuana gave very significant relief or benefit.
Josh: expand on this.


2. Interactive 3D 
The museum includes immersive and engaging realtime 3D interactive experiences. They will be available for laptops, iPads/Tablets, Apple TV and smart phones. * We have Alpha stage working demos that are very engaging.

Virtual Reality & Augmented Reality
Some of these 3D experiences and videos will be ported to VR/Virtual Reality and AR/Augmented Reality.

VR: Oculus, Vive, Google Cardboard + and more
AR: Microsoft Hololens and more

Our Education Supporters get to see important milestones related to this platform before others do. They are also given priority for potential partnerships. 


 

The Museum of Cannabis

WaterBuildings1MuseumExterior1440PX2.jpg

Early stage 3d model sketch of the grounds of the museum.
We are taking our time to look at various designs for the exterior landscape
and at various designs for the buildings themselves. 

Early stage 3d model sketch of the inside of the main area of the museum.
We will look at various architectural designs before we finalize our decision.

Medical and Recreational Legalization: The Present & The Future
Canada - USA - Global

A 3d space sketch/model that represents the powerful and positive impact of Legalization.
Marijuana consumption is becoming acceptable by culture and society.
(Marijuana plants and accessories like vaporizers will be added to the scene.)
This 3d model scene will be turned into a realtime interactive experience.

There's No Place Like Home

No need to meet marijuana dealers in parking lots,
as legal and tested Marijuana is now delivered to people's homes in Canada and in parts of the USA.

As the Prohibition continues to collapse, mainstream society begins to discover
that marijuana is used as medicine and recreationally by a wide range of our friends and families.

While many prejudices still remain, the overall stigma is beginning to lessen.
Josh: This text section above needs to be worked on.
The point of this immersive aspect of the museum is to demonstrate
that marijuana use is an acceptable practice/ritual,

similar to having a couple of glasses of wine at home with friends.






Criminalization: Putting People In Jail for Growing or Selling or Possessing Marijuana

JailCellBed2Museum1440PX1.jpg
 
The image above is a photograph.
Our Museum will create an interactive immersive 3D prison.

Viewers will be able to move around the space and learn more
about the devastating impact that prison or criminal records can have on citizens
who have been convicted or marijuana related 'crimes'. 

The Prohibition - Canada & The USA - Early 1900's to 2017 

Image above is an immersive 3d museum space that recreates the 1920's and 1930's in Canada and the USA.
This was when the Prohibition was enacted by both governments.
We have a working prototype of the scene above that viewers can explore.
It is an alleyway.
We are considering creating a series of posters that will be posted along the the walls.
The posters will depict a chronological timeline of historic events. 

Ancient Greece

We will create various rooms displaying various artifacts from different civilizations that used cannabis.
India, China, Europe and more.

In some cases, we will recreate immersive scenes from those cultures.

Sketch of our museum lounge and restaurant.