Early stage design of one of our virtual seminar spaces in our Education Centre.
Scroll down to see more images
Education Centre




Scroll down this page to see screenshots
from the interactive realtime 3D working demos.
Details about the Education content
and other elements & strategies are in the works.

We want to make it clear that these spaces below
are not physical locations. They are spaces that you
will be able to explore on your computer and other devices,
including in Virtual and Augmented Reality.

You will be able to move around and interact with objects,
and view educational information 
as text, audio and video.

Alternatively, you will be able to be more passive,
and watch animated walk thrus and flythrus of the spaces,
in a more movie-like experience. 
Education Centre Dev Overview

The Marijuana.Ca Education Centre will be a place to learn about various aspects of this incredible plant. It will be a website and an highly immersive app that will work on a wide array of devices.

Our flagship education experience is our Cannabinoid VR platform. You can find out more information about it in the menu bar above.

It's important to note that the knowledge base related to various aspects of marijuana is vast and expanding. Our initial goal is to highlight key aspects that we will gleen, organize and present in various media, from this expanding knowledge base. We are in the midst of determining what subject matter we will introduce after we launch Cannabinoid VR.

Over time will examine the science, the politics, the industry, and the impact on patients, consumers and society.

Education Centre

Our Education Centre will be a combination of website, videos, a series of apps,
and a very immersive and dynamic VR/AR experience.


An interactive 3d model of THC - Tetrahydrocannabinol.

We will use realtime interactive models of THC, CBD, CBG and other compounds,
in conjunction with data from studies and clinical trials,
in order to effectively communicate the current science related to marijuana.



Interactive 3d model of part of the neuron network in a human brain.

Our Cannabinoids VR platform will demonstrate and explore
the relationship between marijuana, cannabinoids and the human endocannabinoid system.
It will be useful for patients, the public, doctors and researchers.



A prototype of one of our virtual learning environments.
This is a screenshot from a fully functional realtime interactive 3d demo.
You will be able to move around this space and learn in this space.

Initial target platforms are laptops/desktops and Virtual/Augmented Reality.
Tablet and smart phone functionality will come afterwards. 


 Our Education Centre is located on 420 acres of virtual land.
The virtual land will look and feel like Ontario.