The Marijuana/Cannabis Renaissance

Click on the choices above or in the menu bar
to see some of the projects in Phase 2.
Details about the Education content
and other elements & strategies are in the works.

We want to make it clear that the Phase 2 spaces you see
are not physical locations. They are spaces that you
will be able to explore on your computer and other devices,
including in Virtual and Augmented Reality.

You will be able to move around and interact with objects,
and view educational information 
as text, audio and video.

As well, you will also have the choice to watch
animated walk thrus and flythrus of the spaces,
in a more movie-like linear experience. 
Phase 2 : Development Roadmap Overview
January 17, 2017 - Alpha 1.33

Alongside of what we currently do on our website and on social media, we are building Phase 2, an integrated platform for people to learn more about Marijuana and it's many facets, including medical aspects. As well, Additional aspects of Phase 2 will allow our viewers to enter immersive experiences that emphasize relaxation, stimulation and exploration. Core elements of Phase 2 are licensed from Swerve. 

1. Video & Live Virtual Events
A. Video: We will be creating a series of videos that will portray our educational, research and exploratory content.
B. Live Events: Video Streaming, Q/A & online chat.
The Live Events will be recorded for future playback.
The videos will be available on their own or within some of the Phase 2 elements.

2. Mixed Media
We will use text, images, audio and video, either separately, or in tandem, to communicate the various subjects we are focusing on. 

3. Interactive 3D 
Part of this platform includes immersive and engaging realtime 3D interactive experiences. They will be available for laptops, iPads/Tablets, XBOX, PlayStation, Apple TV, Smart Phones & more.
* We have Alpha stage working demos that are very engaging.

Virtual Reality & Augmented Reality
Some of these 3D experiences and videos will be ported to VR/Virtual Reality and AR/Augmented Reality.

VR: Oculus, Vive, Google Cardboard + and more
AR: Microsoft Hololens and more

Our Education Supporters get to see important milestones related to this platform before their public release. Education Supporters are also given priority for potential partnerships. 

- This Phase 2 information section will be updated as more information comes available